It’s no surprise that, for example, Gone Home was made by ex-Irrational employees, the company that made BioShock, one of the most impressive games of its era for environmental storytelling, beauty, and effectiveness. This type of game is built around level design - making spaces that the player can inhabit and examine and move through successfully. It’s not a “game” in the sense of having combat or dice rolls or strategy, but instead is a “walking simulator” - a term initially used to deride games like Gone Home or Proteus, but which instead has become ironically endearing. But those have the game interface overlaid, and there’s something special and almost analog about using the tiny game camera.įellow 'Inverse' writer Nicholas Bashore took more pictures of trees in 'Firewatch' than I did.įirewatch is a prestige game about wandering through a national park, making friends over your radio, and uncovering a mystery. And sure, you could take screenshots by pressing F12 in Steam or the Share button on PS4. You have less than two dozen opportunities to take the in-game photos.
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If gives a quick little training on how to use it, and then suggests you take pictures with an indication that you’ll see them “developed” at the end of the game.īut the genius thing is this: The camera has only a set number of potential photos. Early in the game, your character, Henry, comes across a disposable camera. But it doesn’t just look nice, it knows it looks nice, and it presents its beauty to the player as the essential mechanism for understanding the game: not shooting, not puzzle-solving, not even talking (although there’s plenty of that), just looking good wandering the world.Īnd here’s how Firewatch knows that: It gives players a camera. This is a game that builds a warm aesthetic throughout, presenting a world that is monumentally enjoyable to walk through and experience. “Pretty” seems thoroughly insufficient to describe what Campo Santo’s Firewatch is.
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The success of Firewatch means that even more eyes will be watching Campo Santo to see what game the company will produce next, and after Firewatch, the bar has been set pretty high.Īre you one of the 500,000 gamers that downloaded Firewatch? Did you enjoy the game, or were you disappointed by it? Are you excited to see what Campo Santo will create next? Get at us in the comments below and leave us your thoughts on Campo Santo and Firewatch.įirewatch is currently available for PC and PlayStation 4.Meet Firewatch. There's also the strong resumes of the Campo Santo staff, who likely drew their fair share of fans to the project. Even though it is an indie game, the title released to a healthy amount of critical acclaim, with our own Firewatch review giving the title high marks as well. Overall, the sales success of Firewatch is not that surprising. The photo sets give players a physical reward in exchange for their money, which some may find preferable to purchasing digital media like cosmetic DLC items, for example. While some may scoff at the idea of paying real world money for prints of in-game photos, Campo Santo did make the photo printing part of the Firewatch universe, going so far as to have Delilah voice actress Cissy Jones mention the one-hour photo company Fotodome in the game. The camera sets represent a unique way for Campo Santo to generate additional cash from the game. According to Firewatch's publisher Panic, over 1,000 photo sets have been sold since launch, resulting in another $15,000 in revenue for the game. This is thanks to Firewatch's photo-printing feature on PC, which allows users to print off actual photographs taken with the in-game camera. This equates to about $10 million in revenue, not counting the cut taken by digital storefronts, and makes Firewatch an inarguable sales success.įirewatch was the best-selling PSN game of February, but the PC version has resulted in the developers having an additional source of revenue.
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For the developers at Campo Santo, that gamble has paid off, as Firewatch has proven to be very lucrative within its first month on sale.įirewatch, a narrative-driven video game developed by former Walking Dead and Mark of the Ninja devs, has sold over 500,000 copies across PC and PlayStation 4.
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These developers are often leaving behind "sure thing" jobs in order to work on their video game dream projects. Whenever developers leave established studios and set off on their own to work in the indie game scene, it's a major risk. Campo Santo's Firewatch is an indie game hit, with publisher Panic reporting that the game has sold over 500,000 copies, bringing in $10 million in revenue.